Right, so here we go a new season and a NEW PLATFORM AND FORMAT. Two additional reasons to be excited about the start of Super Rugby.
This article originally appeared on Super Rugby Scout.
With a new format, comes new rules, and both of your writers here go back to noob status. To combat that we’re going to be spending some time going through the various differences in rules and format and starting to put together some team selection strategies, ably assisted by the @therugbymag boys who have provided stats, stats and more stats.
So, where to start. Well, with some of the basics. First, the rules are on the site here. Let’s breakdown the important pieces:
Who Scores Points from Where
So this isn’t as stupid a question a you think, as there’s two key differences in the RM format to fox.
- You have to pick a minimum for 28 players for your squad – can be as many more as you like – and whilst your first 15 scores points as standard – nominated captain getting double, and only your nominated kicker getting kicking points – your bench of 8 players also get half points. So that’s 23 people out of your squad of 28 contributing
- Players can start and score points in multiple positions. For instance, as is the case with the Stormers, Pieter-Steph Du Toit, can start at Lock or Flanker, and you can pick him to start at either position. However, he will get points based on the actual position he starts the game for the Stormers. So if he starts at Lock, he’ll get points for lock. This is especially important when you look at how points are scored below.
How Many Points do They Get
So, at a glance, the point scoring is not too dissimilar to Fox, but there’s a few things that stick out:
Metres Carried - A players gets one point for the below:
- Props: 1m
- Locks: 2m
- Hookers/Back Row: 8m
- Backs: 10m
Metres carried are gold dust. I mean props getting 1 point per metre is insane. Props that can bust a tackle and scamper 20 yards are a priority for your team. Secondly, Locks aren’t far behind, and if we think about Pieter-Steph Du Toit. If I know he’s starting at Lock for the Stormers, he’s starting in my team, and I might even start him at Flanker, to allow me to play another Lock.
- Props: 2
- Locks: 2
- Hookers/Back Row: 3
- Backs: 5
So this is an interesting one as well. Backs have to make a lot more offloads to get a point, whilst props and locks only need 2 to get a point. Again, offloading props and locks are going to be a priority for me.
Otherwise the points are all uniform with no difference in positional scoring for things like tackles, clean breaks, or defenders beaten. However, there’s plenty more interesting conclusions we can draw when we look at last years scoring.
2018 Points and Pricing
Here’s how the top 20 players look by average points scored in last years competition (this excludes anyone that didn’t play at least 5 games).
And below is a gallery with the Top 10 per position. Clearly there’s a lot of similar players in a few of the lists due to their ability to play in multiple positions, but we’ll get to that later.
So, as with the first impressions, overall points and names aren’t too dissimilar to the fox scoring charts, all be it slightly lower by about 10-15 points. However, there’s a fews things that stick out:
- Props & Hookers – are generally a lower scoring position with thee low 20s being the average performance. Clearly there’s exceptions, like Tupou and Marx, but Hooker isn’t such a money position as with Fox.
- Locks, Flankers & 8s – there’s pretty much no difference across these positions with the average being high 20s, again with some outperformers. This, again is very different to Fox where typically Backrow scored more points per $ than Locks.
- SHs – is a kind o mid 20s market, so not down with the props and hookers, but not a premium position.
- FHs, Centres, Wings, FBS – are all pretty similar, and back in the high 20s, like locks, flankers, and 8s. If anything FBs might have a touch more value, but there’s not much in it.
So what to make of all of this, and how does it affect my team selection:
- There’s no real premium positions, if anything, Props, Hookers and SHS are your filler positions, with generally lower average scores, whilst most of the other positions are pretty even. What does this mean, pay the money for the likes of Tupou and Marx, for players that are basically guaranteed to out perform, but otherwise don’t spend big bucks on these positions as you won’t get the return. If anything I think the position to double down on is Lock.
- There should be a premium on players who can start at multiple positions. There’s two reasons for this, one simply due to the fact you only get one transfer, so it gives you flexibility with byes and injuries etc … However, the more interesting one is for someone like a Sam Lousi. For some reason he listed as Lock and Prop. I mean, you watched the guy, I can’t imagine he’s played prop since he left junior school. Anyway, if I can start a relatively high scoring positional lock, as a prop, then I’m doing that every day of the week.
- There’s plenty of bargains to be had. Just glance down that top 20 overall. Because player pricing is based partly on performance, but also on transfer demand, rather than there being a relatively tight spread you’ve got players basically getting the same points but valued from $154k all the way up to $424k. We’ll feature a separate post soon on value players by position.
I hope that’s helpful and some food for thought. It’s certainly got me going back to my team to tinker. Enjoy the weekend, and plenty more to come over the next couple of weeks.